
JUDAS
Collaborated across disciplines with the Ghost Story team to deliver high quality prototypes of the map screen and crafting screens using Unreal Engine 4.

NBA Live 20
Cooperated with the team at EA Tiburon to provide support to the user interface team on NBA Live 20. I implemented user interface functionality using ActionScript and C++.
Scamp: High Hat Havoc
Unreal Engine 4
Scamp: High Hat Havoc is an action-platformer starring Scamp, a lovable imp who has teleportation abilities. I worked with the 19-person team on this project as a technical designer. I coordinated with programmers and other designers on mission design/scripting, level design, and gameplay programming.
https://store.steampowered.com/app/942510/Scamp_High_Hat_Havoc
Super Perspective
Unity
Super Perspective is a platforming-puzzler that involves shifting the world between 2D and 3D. I worked on this project as a programmer with 4 other team members, performing various technical tasks like implementing gameplay elements, refining character movement, and creating the character’s animation state machine.
http://store.steampowered.com/app/629420/Super_Perspective/
Halls of Humsworth
Game Maker Studio
Halls of Humsworth is a scrolling shoot-em-up set in a medieval castle, but all is not as it seems. It can also be played with a friend via local co-op. The game was made entirely by me using Game Maker Studio, except for the original soundtrack.
https://remalis.itch.io/halls-of-humsworth
Other Projects
These are older games that were made on teams as part of the VGDev club at Georgia Tech. They are all finished games and are available to download/play on the VGDev website. I served as a programmer and designer on all of them, as well as being team lead on some of them.